{"id":167,"date":"2024-06-21T12:07:40","date_gmt":"2024-06-21T12:07:40","guid":{"rendered":"https:\/\/gamers.online\/blog\/?p=167"},"modified":"2024-06-21T12:07:42","modified_gmt":"2024-06-21T12:07:42","slug":"interview-with-ricardo-robles-concept-artist","status":"publish","type":"post","link":"https:\/\/gamers.online\/blog\/interview-with-ricardo-robles-concept-artist\/","title":{"rendered":"Interview with Ricardo Robles &#8211; Concept Artist"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Wanted: Ricardo Robles<\/h2>\n\n\n\n<p class=\"has-base-color has-text-color has-link-color wp-elements-8e5c31c38043757db5fbcbadc19ee2a2\"><strong>Working<\/strong>: Co- Founder and Concept Artist at Brainbug Design<br><strong>Gaming<\/strong>: King of Dragons, and later on Fallout, Dead Space, The Witcher, Sekiro, Remnan<br>Instagram: <a href=\"https:\/\/www.instagram.com\/rukkits\/\">@rukkits<\/a><br>Artstation: <a href=\"https:\/\/www.artstation.com\/ricardorobles\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.artstation.com\/ricardorobles<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"880\" height=\"1024\" src=\"https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-ganexus-880x1024.jpg\" alt=\"Ricardo Robles Ganexus\" class=\"wp-image-171\" srcset=\"https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-ganexus-880x1024.jpg 880w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-ganexus-258x300.jpg 258w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-ganexus-768x894.jpg 768w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-ganexus.jpg 1000w\" sizes=\"auto, (max-width: 880px) 100vw, 880px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">How and when did you start your career?<\/h2>\n\n\n\n<p class=\"has-base-color has-text-color has-link-color wp-elements-16f5eb5cb79bb5cf87794d722afb111a\">My first professional work was in 2008 when I illustrated a book for Cambridge University Press, called The Mind Map. It was the first professional work I was able to include in my portfolio although I had spent a lot of time drawing pieces for a selection of jobs before that. But that was the work that started to open doors for me in the world of illustration and concept art. After that I started to do other work with independent studios outside Spain and little by little it all started to come together. More recently I was lucky enough to go to England to work at <a href=\"https:\/\/www.rare.co.uk\/\">Rare<\/a> and to be part of the team that developed <a href=\"https:\/\/gamers.online\/games\/sea-of-thieves\">Sea of Thieves<\/a> among others, until we formed the Brainbug Art Studio.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-chameleontemples-1024x576.jpg\" alt=\"\" class=\"wp-image-170\" srcset=\"https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-chameleontemples-1024x576.jpg 1024w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-chameleontemples-300x169.jpg 300w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-chameleontemples-768x432.jpg 768w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-chameleontemples-1536x864.jpg 1536w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-chameleontemples.jpg 1800w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Are you a gamer, what kind?<\/h2>\n\n\n\n<p class=\"has-base-color has-text-color has-link-color wp-elements-87ccf12690be1191a460b24f60059125\">I play games from time to time to see what&#8217;s going on in the industry, I don&#8217;t consider myself a gamer now but when I was younger I was! I&#8217;ve never been too fond of <a href=\"https:\/\/gamers.online\/blog\/why-we-play-together-the-enduring-appeal-of-online-multiplayer-games\/\">online or multiplayer games<\/a>. I prefer games where you can play by yourself and have that experience molded for yourself and make your own decisions and face challenges. I never had a console at home although I did at friends&#8217; houses! My parents bought me a computer when I was 14, I think, where I remember playing Evolva or <a href=\"https:\/\/gamers.online\/games\/pool-of-radiance\">Pool of Radiance<\/a>. My favorite games were arcade titles like King of Dragons, and later on <a href=\"https:\/\/gamers.online\/games\/fallout-4\">Fallout<\/a>, Dead Space, <a href=\"https:\/\/gamers.online\/games\/the-witcher-3-wild-hunt\">The Witcher<\/a>, Sekiro, Remnant\u2026 etc.<\/p>\n\n\n\n<p><br>I&#8217;ve always been attracted by games with a fantastic component, horror, creatures and monsters, and I don&#8217;t like realistic war games like Call of Duty at all. ^^<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"914\" src=\"https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-blades-2-1024x914.jpg\" alt=\"\" class=\"wp-image-169\" srcset=\"https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-blades-2-1024x914.jpg 1024w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-blades-2-300x268.jpg 300w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-blades-2-768x686.jpg 768w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-blades-2.jpg 1100w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">What is your creative process when you are designing characters?<\/h2>\n\n\n\n<p>I try that the story and personality of each character has a weight in their appearance, that&#8217;s why the briefing and <strong>information about their background<\/strong> is very important.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"834\" src=\"https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-trishtrash-1024x834.jpg\" alt=\"\" class=\"wp-image-172\" srcset=\"https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-trishtrash-1024x834.jpg 1024w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-trishtrash-300x244.jpg 300w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-trishtrash-768x625.jpg 768w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-trishtrash.jpg 1500w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p> A character living in a post-apocalyptic environment is <strong>undoubtedly a survivor,<\/strong> he has had bad days and has had to adapt to the terrain, probably his <strong>posture is somewhat hunched<\/strong> and he carries certain types of<strong> weapons<\/strong> made with pieces he has found, maybe he is <strong>missing some limbs<\/strong> or is covered with burns and scars\u2026 <\/p>\n\n\n\n<p><strong>What does he do?<\/strong><br><strong> <\/strong>What does he do, does he <strong>collect scrap metal<\/strong> in a cart in which he hides a folding machine gun, does he have a small robot companion, all these features and components make the <strong>character more believable <\/strong>and it is worth investigating everything that surrounds him to make the design appealing and memorable.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"786\" height=\"1024\" src=\"https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-beduinos-786x1024.jpg\" alt=\"\" class=\"wp-image-168\" srcset=\"https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-beduinos-786x1024.jpg 786w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-beduinos-230x300.jpg 230w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-beduinos-768x1000.jpg 768w, https:\/\/gamers.online\/wp-content\/uploads\/2024\/06\/ricardo-robles-beduinos.jpg 850w\" sizes=\"auto, (max-width: 786px) 100vw, 786px\" \/><\/figure>\n\n\n\n<p>Thank you so much for sharing your insides Ricardo!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Listen to Ricardo Robles giving us insides in the world of character creation for video games. <\/p>\n","protected":false},"author":2,"featured_media":171,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[30],"tags":[31,32,33,34],"class_list":["post-167","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-insides","tag-art","tag-artist","tag-gamer","tag-insides"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - 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